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Walkthrough Reanimal — guide to the game

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Reanimal — a game from Tarsier Studios, the developers of the first two parts of Little Nightmares. Their new project is executed in a similar style, but it can be played with a friend or partner. In this guide, we have prepared a detailed walkthrough of the game, described the solution to all puzzles and riddles, as well as complex storyline moments.

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Chapter 1

Swim from one buoy to another. Orient yourself by the red light that penetrates through the fog. At a certain point, you will see a cutscene about rescuing a girl. Continue moving forward until you fall into a large cave. There are many branches here, but they all lead you to one passage.

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Be careful of mines: even the slightest touch will lead to an explosion that will kill both characters. Try to swim around them. You should see a tall building. Swim towards it and dock on the sandy shore. Among the many suitcases, you need the one that is in the far left corner of the location. There lies the golden key. Take it.

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Move to the right, open the door and descend down the stairs. There’s a ventilation shaft to the right. Pass through the broken grating and exit on the opposite side.

How to Stop the Fan

Pull the lever to stop the blades from spinning, and then run as fast as you can forward while the mechanism restarts.

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If the second player or the computer-controlled character didn’t make it, you can use the second toggle. It’s located on the other side of the fan. Both characters should grab the handles of the hatch to open it. Descend down, light your flashlight, and run forward. You’ll need to crouch near the grating to proceed. Climb up the stairs. Approach the large gates and pay attention to the ledge on the left. One player needs to help the other up. Then you can climb onto him.

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Across the bridges, move to the left. Use the ladder to climb even higher. Approach the grating. After a short cutscene, descend onto the large pipe on the right side.

Run across the bridges to the left and open the door. Pull the switch in the far right corner of the room to supply electricity.

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Return to the previous location. Descend down the ladder, cross over to the other side, and push each other up to climb back up. Ask the second player or computer companion to hold the button that controls the rotating pipe while you jump down, run forward, and climb the stairs.

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Approach the bridges on the right side and drop the plank that your companion can use to cross.

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Then return back and go through the open door.

Through the distant cabinet on the right, you can enter the adjacent room to put on a mask on your head. After that, return to the previous room and move towards the door in the center. Use the bridges to reach the stairs and descend down.

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There is a passage on the left side that you need to use. Go forward to the ventilation grate. Climb up the ladder to the left and run after the tall man along the iron railway.

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How to find the wheels from the drisine

Enter the room on the right. You need the far door.

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Through the hole in the wall, enter the adjacent room. Pick up the plunger on the right and use it to retrieve the key from the toilet.

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After that, return back and exit to the street. Opposite the iron road there is a door. Open it and proceed.

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Leap across the chasm to the left. Move forward to the end, climb the stairs and go through the corridor. You need to raise the harness wheel and return with it back. However, be prepared for the fact that monsters will attack you.

How to Escape Crawling Monsters

The optimal tactic is to stick to the left side. In this case, you won’t be able to be grabbed by a person in the corner. On the ladder, don’t turn anywhere, and move along the center and jump down. Then return the same way you came— straight and almost to the end. Leap across the chasm.

Attach two wheels to the harness, sit on it and ride across the bridge to the other side. At the very end of the tunnel, turn right. There you will see a wagon. To climb on it, one character must help another. Exit from the back. Pay attention to the ladder on the right.

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Climb on it and open the hatch on the roof, after which go through to the next wagon.

How to Hide from the Tall Monster

Press yourself to the ground and hide under the bench on the left.

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Then wait until the person exits the car and follow them out. It’s difficult to escape from him, so it’s best to act covertly. Immediately go behind the boxes in the center of the screen.

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When the enemy turns around – move on, jump out of the train car and close it behind you.

Run to the opposite end of the train and pull two levers. After that, run back, because a monster will start pursuing you. It’s desirable to start movement before its appearance, otherwise you may not have time. Exit the car through the door on the left and immediately move towards the stairs. Climb up them. The pursuer will climb onto the roof behind you.

Move forward along the roofs of the train until the cutscene begins. After that, you can calmly descend – first onto the step, then – onto the ground.

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From the railway tracks, go to the right and jump across the abyss. Next, you need to move quickly, because crawling monsters will attack you. Try to avoid contact with them and, under no circumstances, stop. Be careful, after exiting onto open space, you need to jump across a hole in the ground.

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After this, turn right, climb a little higher, and jump across another chasm. Don’t relax early, you’ll be pursued here and everywhere. At the next fork, you can’t immediately turn left – it’s a guaranteed death. Continue running to the right on the screen, make a circle and return back. Now there are no monsters here, and you’ll be able to proceed to the left side.

How to chop down a tree

Right in front of you, there will be a ledge. Climb on it and jump. Climb over the fence and continue running to the left.

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Around the stump, you need to pick up a two-handed saw. Then return to the place where you came from and move forward. Approach the tree and chop it down.

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Across the trunk, cross over to the other side, after which go to the right. When you find yourself in an open space, head left, towards the fence. To get over it, first climb on the rocks, and then jump in the place where the edge is bent down. There you’ll be able to grab on and cross to the other side.

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Jump down. You need to run away from the car, not towards it. The car will start and pursue you, so you cannot stop. Move along the road to a ledge, then jump and head to the left. Open the sedan’s door and interact with the gas pedal. The car will move forward and smash through the gates. This way, a new location will open, which you need to reach.

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Chapter 2

Move down the street until you see a chasm in front of you. To overcome it, close the trunk of the car to the left, climb onto its roof and descend down the side of the hood.

Once again, exit onto the street, raise the garage gates to the left and enter.

How to Get the Pig Mask and Exit the Garage

Knock over mannequins, take the head of one of them and throw it into the glass display case. The passage to the left leads to the butcher’s room, where you can take the pig mask. If you don’t need it, just exit onto the street through the broken window.

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Currently, it won’t be possible to open the gates, so you can immediately move to the right. Start up the truck. It will drive off and open the path further.

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In the theater, you’ll be able to find a poster that will survive in your collection as concept art. It’s located in the lower left corner of the room. But you’ll return to this building later in the course of the story. Your main path lies on the right side of the location. Proceed through the barn to the adjacent street.

How to get pliers and open the theater door

The gate on the left cannot be opened, so immediately move towards the iron fence, climb onto a box and jump to the other side. There you need to pick up pliers. With them, you can damage the chain that blocks the door on the left.

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Now head towards the theater. In the far left corner is the door that can be opened with a new tool.

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Walk past the audience seats. Wait until the tall monster leaves and follow him. Go straight ahead and open the door with the red light above it.

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On the opposite side of the street is a house. To the left of the entrance there is a hole through which you can enter the building. Walk along the table and open the door behind it. Approach the building opposite. You need to move an obstacle and enter the building.

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How to pass by the man who is ironing clothes

As soon as you are inside, jump into the washing machine. Wait until the man examines the room and returns to ironing the clothes. It’s best to move when the spin cycle is running and your footsteps won’t be heard. Your goal is to reach the small grate which is located to the left of the door.

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In the next room, you need to hide behind the bathtubs. Don’t forget that you can take cover not only behind them, but also to the side.

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After examining the room, the man will open the door and leave. Follow him.

How to Save an Ally

Wait until he moves away, and enter the cage on the right. There you need to pull the dissector out of the man’s stomach.

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With its help, you can hack the door which is located on the opposite side of the corridor. Thus you will save your ally. Together, raise the gates, on the right and return to the previous room. Exit the laundry room onto the street. To avoid the man in a top hat catching your eye, initially move behind the drawer that he is dragging across the ground.

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When the guy turns around – run to the next container, then to the one that’s located to the left. Wait until the man starts pushing the cart, then follow him in parallel to the illuminated door. He might even notice you then, but he won’t be able to do anything about it.

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In the next room, first hide under the table. It’s important not to stand still, but to move forward. When you reach the edge, step out and take cover behind the wooden drawer.

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As soon as the tall guy stops looking for you – run to the double-door and open it. Cross the street and return to the cinema. In the main hall, remove the boards to proceed further. That way, you’ll be able to return to the lobby. Get to the fresh air and move to the right. As soon as you exit the barn – run back quickly, because a monster on a bicycle will chase you. He won’t be able to enter the wooden building, but he’ll reach out, so keep your distance. Fortunately, after this, the man will lose interest in you, so proceed confidently.

How to start the van

There’s a locked door to the left. Now you can open it using a crowbar.

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Jump over the chasm and run to the gas station. Take a jerrycan from the man and fill it with fuel using the hose. Be careful — when you’re finished, a monster will crawl out of the dead body, and crawling creatures will appear nearby. First, run forward, about two rows of cars, turn left.

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Eventually, you’ll need to climb onto a stone-covered car on the right.

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Using the jerrycan, you’ll be able to fill the van with gasoline.

Now you can control the car yourself. The road is winding, so don’t forget to steer. At some point, a tall man will climb into the car. Dodge his attacks and beat him with the crowbar.

Chapter 3

After the cutscene, move to the right. You can ignore the boat; your goal is the door in the fence with barbed wire. Open it with the crowbar.

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