In Crimson Desert, the trial “Touch of Darkness” is a sealed-artifact quest that tasks you with killing three enemies within one minute.
The easiest way to clear it is to quietly pick off guards on the farms west of Flame Knight Castle, outside Demeniss, under cover of night.
How to kill 3 enemies in 1 minute
Trial quirks
Killing a target instantly alerts every nearby enemy, so you can’t chain kills if the victims can see one another.
Therefore, the only way to clear the quest is to kill enemies spaced far apart. This keeps the whole camp from going on high alert after the first body, which is common in most bandit camps.
When hunting three in a row, turn off your torch and wait for night. Darkness sharply limits enemies’ ability to spot a sneaking killer.
The game has several locations with isolated hostiles. Here are the best for the trial:
Farms west of Flame Knight Castle, outside Demeniss
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West of the letter “D” in Demeniss on the map, beside Flame Knight Castle, sits a cluster of farms. Several guards patrol here, spaced far apart and often standing alone in the fields with plenty of cover. Under darkness, you can stalk and kill them unnoticed.
St. Galsia Infirmary
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How to Complete the “Desperate Rescue” Quest in Crimson Desert
East of Hernand lies St. Galsia Infirmary, crawling with guards escorting “patients,” posted at narrow passages and patrolling the edges. The building is vast; even if you’re spotted in one wing, guards elsewhere won’t be alerted. Use this to your advantage.
Use your unlit torch to tell guards from patients. Only guards count.
Any cleared bandit turf
Whenever you clear a bandit-held area, the last survivors panic and flee. Catch and kill them if you’re fast enough. Chase three fleeing stragglers and you can bag the trial in one sprint.





