Cabin is one of the most, shall we say, unusual characters in a game where all characters are anthropomorphic computers, like in Pragmata. However, it is the source of many important upgrades and bonuses throughout the game, including its series of bingo cards.
Collect as many Cabin Coins as possible in each sector of Pragmata and spend them on this series of bingo cards in the Cabin Stamp Club to get a whole bunch of rewards. You’ll get everything from new outfits for Hugh and Diana to repair kit upgrades, Red Zone keys, and much more!
Play Bingo with Cabin Coins
Once you complete the Solar Power Plant sector and restore power to the facilities in the Shelter, you’ll meet Cabin. This computer in the Shelter comes to life and provides Hugh and Diana with a variety of services throughout the events of Pragmata.
While this robot, who refers to itself in the royal plural, is responsible for things like changing the music in the Shelter or helping with the dozens of training simulations (additional challenges for various rewards), one of the most frequent reasons to interact with Cabin in the Shelter is to try to progress in its collection of bingo cards.
As soon as you gain access to Cabin in the Shelter in Pragmata, you’ll have access to the exclusive Cabin Stamp Club cards. This is a series of bingo cards of increasing size that offer all sorts of rewards for gameplay. New cards are unlocked as you progress through subsequent sectors, so there’s always something to check on in the Shelter.
Some of the Cabin Stamp Club cards have locked areas. They don’t allow you to select any cell in the corresponding row until you clear the Red Zone indicated in the card information. Once you complete the challenge in the required Red Zone, the cells will become available to play bingo.
But you can’t just play like that. You need to find Cabin Coins in each sector of Pragmata — one of the game’s collectible currencies — and spend them to unlock one cell on the bingo cards in the Shelter. Each cell corresponds to a reward, so your efforts will always be rewarded.
When filling out the Stamp Club cards, choose a cell for a coin wisely, as not all rewards are equally useful! While you can see and choose certain rewards when placing a coin, a significant portion of the cells on the cards contain random rewards. You’ll have to open different cells, as the goal of each card is to collect bingo lines for more significant rewards. The cards are the same in each playthrough, so the same random rewards will be in the same places.
The first collected line on any Club card will give you a key reward, usually a new hacking node. It can be used in the next sector exit to expand Diana’s capabilities when using her hacking matrix.
Triple bingo will give you another milestone reward, often a new module for the Module Printer, which can be manufactured and added to your arsenal. And completing the entire card will give you another milestone reward, which will be more varied than the previous ones.
You’ll also receive a reward in the form of Lunafilament for each bingo collected on a Club Stamp card, regardless of whether it’s a milestone or not. On larger cards, you’ll have to collect more bingos than required for milestone rewards, but your diligence should still be rewarded!
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How to Get All Costumes for Hugh and Diana in Pragmata: A Complete Unlock Guide
The prizes you can get in the Cabin Stamp Club in Pragmata:
- New modes for Hugh, which can be installed in his equipment to get various combat enhancements: additional attack or defense stats, changes to damage when using certain weapons or hacks, and more.
- Red Zone keys, which unlock access to the game’s Red Zones — additional challenges scattered throughout the Moon sectors, where you’ll face tough combat situations in exchange for Pure Lunum and many other rewards. Without a key, you can’t enter, so it’s reasonable to collect a few for when you’re ready to take on the challenge.
- Repair kit upgrades, which allow you to carry more charges for the repair kit when exiting the Shelter. They’re especially useful as you gradually upgrade your repair capabilities on the Module Printer, since enemies in the late game deal significantly more damage than in the early sectors — it’s reasonable to have the ability to heal as much as possible and as often as possible.
- New costumes for Hugh and Diana, available through the wardrobe in the Shelter, which allow you to customize the appearance of your main characters.
- Bot information, which becomes available on the terminal in the Shelter and provides brief information about the various enemies you fight. You’ll see everything from their name to their overall attack style. This is mostly what you’ll get as a random reward.
- Secret reports — a series of collectible items that provide a bit of background information about the world of Pragmata, similar to what you can find on tablets in the sectors. They help to understand the backstory of the plot and will be of interest to players who are fond of lore.
All Cabin Stamp Club Cards
Below, we’ve detailed the full layouts of the Cabin Stamp Club bingo cards in Pragmata to help you evaluate what to spend your Cabin Coins on. We’ve also tracked which rewards are unlocked when you get your first bingo, triple bingo, and complete each Club card.
All elements highlighted in red text are in locked areas of the Club cards, and you’ll need to clear the Red Zone to place Cabin Coins there. We’ve indicated which Red Zone unlocks which card.
Cabin Stamp Club: Starter Card
Table of rewards for the starter card:
- Observer (Bot information)
- Security (Bot information)
- Accelerated armament (Mod)
- Shooter (Mod)
- Walker (Bot information)
- Self-defense reaction (Mod)
- Crusher (Bot information)
- Red Zone key (Item)
- Exosuit costume (Hugh’s costumes)
Red Zone to unlock: Solar Power Plant.
First bingo: Hacking node “Hacking enhancement”.
Triple bingo: Shooter module.
Complete fill: Exosuit costume for Hugh.
- First bingo: Ammo holder (Upgrade)
- Triple bingo: Hacking node “Freeze”
- Complete fill: Lunar Water costume (Diana’s costumes)
The locked area in the right column of this card can be unlocked by defeating bots in the Red Zone in the Trade Area of the Mass Production Grid sector.
Cabin Stamp Club: Advanced Card
Table of rewards for the advanced card:
- Quick repair (Mod)
- Executor (Bot information)
- Secret report 02 (Collectible item)
- Cleaner (Bot information)
- Spider (Bot information)
- Secret report 01 (Collectible item)
- Collector (Bot information)
- Rocket observer (Bot information)
- Hyperfocus (Mod)
- Creator (Bot information)
- Performance boost (Mod)
- Red Zone key (Item)
- Secret report 03 (Collectible item)
- Optimal performance (Mod)
- Exosuit Type B costume (Hugh’s costumes)
- Ammo holder (Item)
- First bingo: Hacking node “Detection”
- Triple bingo: Drone Hive module
- Complete fill: Legion Zero costume for Hugh
On the advanced card, the locked area is in the bottom row. It will become available after completing the challenge in the Red Zone “Terra-Dome Entrance”.





