Achievements in Puzzles and Actions
Secret Achievement
In the “Basement” location, use the magnetic letters on the mini-fridge to spell out the word L-I-L-Y. You’ll need to pick up extra letters from the floor and place them on the fridge.
Achievement “Saturday Sessions”
In the “Basement”, plug the TV into the socket, and then remain completely still for 5 minutes (don’t touch the mouse or controller).
Achievement “Best Friend Forever”
In the “Basement”, examine all the possible animal pictures on the wall to the left of the TV. You may need to reload the level several times until you see them all.
Achievement “Hide and Seek”
During the game with closing doors in the “Basement”, reach the 2nd phase where you need to turn on the light. Pick up the Nerf toy blaster from the floor. When the doors open, look under the furniture behind each door for plush toys. Shoot each toy twice (two shots per door).
Achievement “Double the Fun”
In the “Plumbing” location, slide down the blue slide once. Immediately press the button to open the gate again, return to the inflatable tube, and slide down for the second time. (You may need to complete the level once first.)
Achievement “Splish-Splash”
In the “Plumbing” location, use the two green water guns to wash away all the mold from the floor (use LMB to spray).
Achievement “Reality Check”
Die for the first time. This can happen for the first time on the 2nd path through the “Deep Storage” in the “Technical Room” location.
Achievement “Secret Tunnel”
After “Plumbing”, choose the 2nd path through “Deep Storage” in the “Technical Room”. In the game set, solve the first puzzle with colored buttons. At the second set, press the buttons in the following order, based on the magnets on the fridge in the “Basement”: orange, blue, red, yellow, green.
Achievement “Smile for the Camera”
In the “Playground” location, shoot a foam cube from the turret at the surveillance camera (first, you need to reload the “Fun Meter”).
Achievement “True Gamer”
In the first path in the “Playground” (keeping an eye on Smiley), complete the chase and enter the arcade hall. Take the coin next to the “Closed” sign, play on the machine, and beat the record of 2018 points. After that, collect the won tickets.
Achievement “30 Lives”
In the arcade hall (first path), enter the code: ↑ ↑ ↓ ↓ ← → ← → B A Space.
Use the keyboard and enter the code quickly. You don’t need to interact with the machine — just keep entering the code until it works.
Achievement “Smiley Attack”
In the second path in the “Playground” (don’t look at Smiley), pick up the Smiley plush toy when it appears. Carry it with you and throw it at Smiley when you meet him next (E key).
Achievement “Violation of Standard Orientation Protocol”
In the “Inflatable Castle” location, find the vending machine in the dressing room with shoes. Press the buttons until it breaks. (If you miss it, another machine will appear later.)
Achievement “Emotional Stability”
Listen to all the words of support from the Narrator, showing indecision or failing puzzles. This can be done in the following locations:
- “Basement”
- “Technical Room” (loop)
- Rest room
- “Playground” (during the “Tic-Tac-Toe” puzzle solution)
- “Playground” (playing with the “Fun Meter”)
- “Playground” (following the second path, not looking at Smiley, and entering the back corridors)
- “Inflatable Castle”
Achievement “Camera Hater”
Destroy at least 12 surveillance cameras. Use foam cube turrets or throw shoes (hold E to charge the throw). It’s best to do this in the “Playground” and “Inflatable Castle”.
Endings Achievements
Achievement “Memory Lane Journey”
Get the arcade ending:
- In the first path in the “Playground”, beat the record in the arcade hall and collect the won tickets.
Achievement “ROT”
Get the ROT ending:
Follow the first path in the “Playground”, complete the chase, and navigate through the purple lamps. Solve the ball puzzle. Before entering the “Inflatable Castle”, turn left through the passage behind the gray curtain. At the door with the “Exit” sign, look at the TV until the scale is full, and go through the sequence of events.
Achievement “Erased”
Get the “Erasure” ending:
- Activate all the “Erase” switches in the “Basement”, “Plumbing”, and rest room.
Achievement “Into the Abyss”
Get the canonical ending, following the Narrator’s route through the “Inflatable Castle” and “Disposal”.
Achievement “Nyctophile”
Get the canonical ending without using the flashlight (requires a complete playthrough). Using light to solve puzzles does not count as using the flashlight.
Achievement “Every Thread Unraveled”
Get all the endings in the game.
All Endings 100%
ROT Ending
In the first path in the “Playground”, before the door to the “Inflatable Castle”, turn left and go through the gray curtain. At the door with the “Exit” sign, hold your gaze on the TV until the scale is full.
After exiting the loop, you’ll slide down and see the “Exit” sign right in front of you. Keep moving forward through the ventilation, go through the grate door, and jump into the blue opening of the game complex. From there, head straight, following the path through additional ventilation shafts, until you return to the “Basement”.
In the “Basement”, wait for the Narrator to speak again. This will start a new sequence with closing doors.
At the beginning, just move between the doors when you hear the knock, and close the one that starts to open.
After completing this sequence, everything will calm down. Go down the corridor and through the open doorway. Turn left to the slightly ajar door and follow the trail of rot on the floor.
Arcade Ending
Note: This ending can only be obtained after beating the record on the arcade machine. To achieve it, follow the first path in the “Playground”, keeping an eye on Smiley and completing the chase. After setting the record, be sure to collect the won tickets from the machine.
After passing, turn right again and crawl under the partially open roller shutter.
Inside, you’ll find a ticket vending machine in the corner. Interact with it to insert the tickets you collected earlier. This will open the nearby door, providing access to a large arcade area. Move forward into the darkness to trigger the ending.
Erasure Ending
Note: Before accessing this ending, you must find all the “Erase” switches and activate each one at least once. Their locations are indicated below:
Instead of following the Narrator’s arrows through the gate, turn right. You’ll find a slightly ajar door with water lily leaves on the floor next to it.
Go through this doorway, then turn left to find another “Erase” switch. Activate it and exit through the same door.
Start by entering the left door and activating the switch inside the room with monitors. Then return to the main room and go to the right door. To open it, hold E and keep trying to fill the circular progress indicator. This will be unsuccessful several times, so keep trying until the door finally opens. Enter and activate the second switch.
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Canonical Ending
When you pass through the green door of the “Inflatable Castle” using the second key-card, the canonical ending will begin. You’ll see two shadows running past the vending machine right in front of you. You can also use this machine to get an achievement if you haven’t already.
Wait for the shadows to pass, then turn right and follow them. In the festive hall, go straight and sit on the inflatable throne.
Turn left and follow the corridor with the purple wall. When you reach the stairs, try to go up, but you’ll be pulled back.
After landing, look around and move towards the open doorway. The Narrator will pull you into a new corridor. Keep following the arrows until you reach the “Disposal” door.
Inside the “Disposal” room, activate the switch on the wall, then stand near the red dot next to the fence ahead. Stay there until the next sequence of events begins.
Put the green light in the red lamp on the opposite side. Then hold the RMB on the lamp to move it along the rail towards you.
From the other side, look back and take the light out of the red lamp. Then put it in the purple lamp on the ceiling in this new area.
Next, look at the floor mat and count the cars of each color. Use the following order:
- Red = 7
- Blue = 5
- Green = 9
- Yellow = 4
Carry this light through the hole in the brick wall to the left of the gate. This will take you back to the red lamp. Put the light in the lamp again.
Return to the other side of the gate. Hold the RMB and move the red lamp over the gate towards you. Then take the light out of the purple lamp — this will open the path behind you.
- Run up the conveyor belt to the stack of boxes. When Smiley appears, turn around and wait for the boxes to disappear.
- Circumvent the refrigerator, washing machines, and TV stand, then jump over the inflatable columns and chair.
- At the stack of furniture behind the columns, crouch and crawl under it (CTRL).
- Continue moving forward and climb up the door that serves as a ramp — this will drop you to the lower level.
- After falling, turn around and keep moving. When the path is interrupted again, turn right and jump onto the other conveyor belt.
- Reach the couch, then look up and use the flashlight to open a new path (hold RMB).
Slide down this conveyor belt, then turn left at the open refrigerator. Continue moving forward past the game tree.
Collectible Items Achievements
Achievement “Collector”
Find all collectible items.
Achievement “Photographic Memory”
Complete all endings and collect all items.
Achievement “Unimpeded Journey”
Complete all endings and collect all items without dying once.
Achievement “Golden Master”
Unlock all achievements.
100% Collectible Items
“Basement”
Toy Location
In the “Basement” bedroom, approach the mini-fridge covered with magnetic letters. Rearrange the letters to spell out the word C-A-L-E-B. When the name is correctly spelled, the fridge will open, and you’ll find a collectible item inside.
Book Location
After completing the door and light sequence in the “Basement”, go up and pass through the newly opened door. Follow the corridor until you reach a slightly ajar door, and enter.
Open the cabinet on the left and look in the open drawer to take the item.
Plumbing
Points Location
As soon as you enter the “Plumbing” area, turn right and follow the path to the very end, until you hit a dead end. Near the green water gun, turn left and examine the floor to find a mask with a tube.
Playground (Path 1 — Arcade Hall)
Memorable Coin Location
After keeping an eye on Smiley in the “Playground” and completing the chase, follow the red arrows through the colorful corridor until you reach the arcade hall. Approach the machine next to the “Closed” sign and pick up the coin in front of the screen.
ROT Ending
Video Cassette Location
By turning left at the “Inflatable Castle” on the first path in the “Playground”, you can start the ROT ending. Complete the door and light sequence, then continue moving along the corridor, following the trail of rot on the floor. You’ll stumble upon a table in the corridor with a desk lamp next to it. The video cassette is on this table — pick it up.
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