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How to Unlock All Arcanas in Vampire Crawlers: A Complete Guide

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Arkanas were in Vampire Survivors, and they’re back in Vampire Crawlers. These are special cards that grant unique passive abilities throughout the run. Some allow you to keep armor between turns, others increase your total mana reserve, or give you new ways to deal damage.

Unfortunately, you can only equip one Arkana at a time, but they’re so powerful that it’s justified. However, like everything in this game, you need to unlock them first. In this guide, we’ll tell you what you need to do to unlock each Arkana in Vampire Crawlers.


How to Unlock the Arcana Tent

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To get the ability to choose an Arkana, you first need to get a special tent to appear in your village. This will happen when you unlock your first Arkana (it doesn’t matter which one) or play a few runs.

How to Unlock Each Arcana

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Below are the 12 Arkanas you can unlock in the game.

Arcana Effect How to Unlock
And Another Repeat cards in this turn become free. Play 150 free cards (cards marked as “Free”). Cards with zero cost are not counted.
Chain Link Combos are not reset between turns. You can end a turn with a 2-mana card and continue the combo with a 3-mana card on the next turn. Build a combo of 12 or more cards. The key to success is to have several “Wild Cards” that will help extend the combo.
Experimental Medicine Doubles the healing received from cards and items. Unlocks automatically when the Arcana tent appears.
Jester’s Hat You will receive one “Wild Card” on each floor of the run. They are great for creating combos. Find and play 150 “Wild Cards”. You can often find them by breaking objects on locations.
Make a Scene The abilities of your “Crawlers” trigger at the start of each turn. Activate “Crawler” abilities 1500 times. Play “Crawler” cards and use their effects as often as possible during a run.
Mana Syphon Every 100 cards played give permanent +1 mana for the entire run. Get 15 or more mana in one turn. Build a deck with “Tomes” and use “Wild Cards” to extend combos.
Over the Top When you lose a “Crawler” card, it returns to your hand on the next turn. Play 100 “Crawler” cards. Unlike “Make a Scene”, you don’t need to activate their abilities here.
Sharp Mind You keep 5 mana between turns. Play 100 purple cards (cumulatively over all runs). Purple cards are those that give mana.
Shield Bash Your armor cards now also deal damage, equal to the armor received. Unlocks automatically when the Arcana tent appears.
Swollen First At the end of your turn, damage is dealt equal to the number of cards in your deck. Build a deck of 40 cards. To do this, level up as often as possible and open all chests in one run.
Wild Buff Cards picked up from light sources now have combo multipliers applied to them. Play 200 cards found by breaking light sources (torches, candles, etc.) on levels.
Your Shield My Liege You keep all remaining armor between turns. Get a total of 2000 armor units over all runs. Simply take cards that give armor and build combos with them.
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