Where to Start
If you’re aiming for the “Master Sleuth” achievement, you can’t use the “Explore Scene” feature to collect clues.
The “Restart Scene” option lets you resume from any scene you choose. For example, if you only missed the Blueprint, you can restart from the “Mabon” scene and every clue you’ve already found will still count.
Fire Warning & Protest Flyer — Scene: “Class Act”
The first clue is in the “Class Act” scene, on this bulletin board:
Walk up and interact with it. You’ll see several flyers about the protest and the fire. Flip through them all; if you want to be absolutely sure you’ve got the right ones, look for the “Fire Warning” poster and the protest sign.
Reggie’s Notes — Scene: “Class Act”
In the same “Class Act” scene, you need to help Reggie with his photo assignment. Just walk up and talk to him.
Right now he’s failing to photograph a preppy student.
You can help by rewinding time and talking to the student,
then speak to Reggie again. This time he’ll get the shot.
After that, the game will prompt you to look at Reggie’s notes,
which counts as the second collectible clue in this scene!
Lucas’s Podcast — Scene: “Open Mic Night”
During “Open Mic Night” you’ll have to talk to Lucas as part of the story. Chat with him a bit more, however, and you’ll unlock a third optional clue.
Start by walking up and starting a conversation.
You’ll quickly notice Lucas wants nothing to do with Max and immediately shuts the conversation down.
Max leaves the booth; rewind time to unlock new dialogue options.
Approach Lucas again. This time you can talk to him and you’ll see fresh choices!
Pick “New novel?”. Lucas will mention he’s exploring new media and glance at the table with his podcast business cards (the game makes this very obvious—you can’t miss it).
Walk over and grab a card.
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Make sure you listen to it—don’t skip (especially if you’re also chasing the podcast-related achievement).
Freemont Map — Scene: “Freemont Street”
Now we’re at the Abraxis house and the “Freemont Street” scene!
From here (the spot in the image above) head left; you’ll see a red pickup with the passenger door open.
Interact with the map inside.
Inspection Flyer — Scene: “Freemont Street”
In the same scene as the Freemont map, you can also pick up an inspection flyer. It’s on the opposite side of the truck:
The flyer is sitting right on the blue car.
Newspaper Article — Scene: “Sleuth in Administration”
In “Sleuth in Administration”, talk to Loretta in the library.
Speak with her.
She’ll say she can’t find the info, so you’ll need to help by scouring the library. Head to the bookcase on your right, near the fireplace. The book you want is titled “History of the Occult”.
Open it. Inside it looks like this:
Return to Loretta and ask about Jack Parsons.
This unlocks an online article that counts as a clue.
Demolition Contract — Scene: “Sleuth in Administration”
Later in “Sleuth in Administration”, after helping Loretta, you’ll need to convince Vin to stop the Mabon party (IN THE SAME SCENE).
Walk up and talk to Vin.
You’ll notice the conversation goes nowhere—Vin clams up. Mid-chat, Owen storms out of his office.
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He asks for the file Vin found in the archives. Vin hands it over, clearly wanting to say more, but “Owen” is in such a rush that Vin never gets a word in.
Max gets the idea to rewind: maybe she can grab that file from “Owen’s” office?
Talk to Vin again. Now you can say: “Owen will want to hear this.” Vin thanks you for the nudge.
Owen reappears, but this time Vin stops him.
Once they leave, you can enter Owen’s office!
Inside, go to his desk and open the drawer.
Fireworks Check — Scene: “Turtle Times”
Now you’re playing as Chloe. As Chloe, walk to the far end of the bar.
You’ll see a box of fireworks on the counter. Interact with it.
Choose “Ask”. Amanda will mention some guys from Lakeport are planning a fireworks party.
You’ll receive the fireworks check, though the game won’t explicitly tell you.
Blueprint — Scene: “Mabon”
After leaving the Hall of the Titans during “Mabon”, you’ll spot a mysterious figure with a sledgehammer.
Then Reggie arrives, sees the same figure, and you’ll get a choice: distract or attack. You must pick “Attack” or you’ll miss the final optional clue.
The clue is the blueprint that drops from the stranger’s pocket when you tackle him.
ALL DONE!
That’s everything!
The achievement will unlock at the start of the scene “Every Clue Accounted For.”
If this guide helped, please give it a thumbs-up <3
Good luck!
Note: I tested this method myself (yes, I was missing the achievement too) and it WORKS.
Source: Nellie | Steam





