When Osmos is first launched, there is a steady sense of deja vu – and indeed we have already seen something similar in flow. There are glowing microorganisms eating each other in a passionate struggle for survival. There is a strict system of natural selection – you can only eat those who are smaller than you. To move, we have to spend our mass – the cell “shoots” a jet of its own being in order to get a little closer to the laconic neighbor.

At first, it all looks quite meditative – you slowly devour the nearby “neighbors”, simultaneously adding in height. However, after a couple of levels, the game begins to accelerate. For example, levels appear that resemble small star systems, in which all cells move along ellipsoidal trajectories around the largest microorganism. The game has a lot of new features – by clicking on the right mouse button, the real slo-mo turns on, and on the average – hyper-acceleration. However, as soon as you get used to all this, the game turns upside down again.

For example, there are cells whose desire to eat us at any cost is extremely great, and this despite the fact that the speed of movement of our ward is very small, so what is happening on the screen looks like a real mockery.

Osmos is a deep and quite complex game. Smooth and beautiful graphics, stunning soundtrack, precise controls – make you come back to the game again and again.

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