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How to Find the Free Hunters’ Headquarters in Of Ash and Steel

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Of Ash and Steel is a dark RPG in an open world, offering to go to a distant island, where you will have to face dangerous monsters and gangs of marauders. The plot revolves around the young cartographer Tristan, who arrived on the shores of harsh lands. In this guide, we will tell you how to get to the headquarters of the Free Hunters.

How to get to the Free Hunters’ headquarters

Tristan’s attempt to return to the capital ends with an assassination attempt in the quest «The Long Road Home». The hero will be saved by Irwin, who will advise him to enlist the support of influential friends in the form of knights of the Order of Seven or pathfinders from the Free Hunters.

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The pathfinder fortress is located in the eastern part of the island. It is made of wooden untreated beams and hung with green flags and lanterns. The fort is cut off by the river, so you can get there only by a hanging bridge or from the shore, where the volunteers collect water. There are two ways to get here: through the customs and the fishing village. We will describe both paths in detail in the following sections.

The way through customs

Get to the city port and find the bridge in the eastern part. Cross it and you will get to the customs. Then go up the stairs and follow the trail forward until you reach the settlement.

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Pay attention to the many trails. The main road leading to the transition between locations is distinguished by the presence of stones. Here you will see a sign: Greyshaft, Alpha and Omega — the name of the biome. To get to the free, you need to pass four windmills, following south. Now go along the paved stone forward to the intersection, to the right of which there will be a job board, turn left here and follow down.

The way through the fishing village

This road is much easier to move between the city and the volunteers. Because it runs along the median of the island, it is also convenient to get to other locations from it. Enter the suburb and go to the sign at the gigantic statue. Move along the paved path to the east towards the tavern «Greyshaft Hound». Pass the inn and go to the biome «Fishing Village».

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At the crossing, immediately turn left to get on the trail. Move along it forward to the sign at the camp town «Expedition». Pass by the village and at the crossroads go left. At the next crossroads, turn left to the bridge. Pay attention to the ruins on the left. These ruins can become the home of the main character for just 300 gold.

Cross the bridge, move to the intersection with the altar and sign. Choose the left path, follow to the fork, go right and enter the territory of the volunteers.

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At the sign, turn right and follow the rocky path. As a result, you will come to a fork. Choose the left road. So you will get to the lamppost. Turn right from it to reach the fortress of the Volunteers.

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