It is already impossible to imagine a game world without loot boxes. Things that fall out randomly and it gives the same emotions as when gambling. That is why Apple and Google are forcing companies to disclose the chances of the contents of the loot box falling out, equating it to gambling.
And now, according to CharlieIntel, the developers of the recently released Call of Duty: Mobile have revealed the chance of getting things of a certain rarity in the boxes. The screen appears prior to the purchase of the loot box, indicating the probability of three levels of rarity: green unusual items, rare blue items and epic purple items.
The coefficients look like this:
- Epic (Purple): 0.80 %
- Rare (blue): 44.47 %
- Unusual (Green): 54.73 %

These coefficients emphasize gambling in boxes with loot, in which, as it turns out, the contents fall out completely not by chance, but by a certain probability. Each box, after opening, will use these chances and determine the loot based on the numbers above. A common misconception is that buying more boxes will reduce these chances. The numbers don’t change on the field, and in fact your chances won’t increase if you buy a lot of boxes. A permanent donation will only give you more attempts to play the coefficients.
Apple and Google are aware of the disputes over loot boxes. Apple, for example, requires game publishers to disclose the odds, forcing the creators of Call of Duty: Mobile to do so. The policy states that the odds of “randomized virtual items” must be disclosed prior to purchase.
Apple and Google are not alone in this disclosure policy. In the console world, Nintendo, Microsoft and Sony will also require game publishers to disclose the percentage of things falling out of boxes in the coming months.
