Walkthrough of “White Lies and Dark Secrets” (all collectibles in Curdsville)
The “White Lies and Dark Secrets” mission is the main quest in the game Mouse: P.I. for Hire that takes place in Curdsville. This guide explains how to complete this mission while collecting all the collectibles: comics, baseball cards, and schematics for upgrades and full completion.
Overview of Curdsville Collectibles
- Comics: 1
- Baseball Cards: 2
- Schematics: 3
- Figurine: 1
- Optional Clues: 2
- Total Items: 9
Quick Links to Walkthrough Stages
- Reach Miles Curd’s mansion
- Talk to the caretaker
- Talk to the old lady mole
- Examine the creepy house
- Check the windmill
- Take the pump key and return to the caves
- Explore the lower caves and cross the chasm
- Talk to the third wife and return to the caretaker
- Examine the mansion
- Secure the Curdsville clue and find Vivian
Reach Miles Curd’s Mansion
Talk to the old lady mole. Go through the graveyard and approach the pumpkin lantern to get the Kiss Kiss gun.
Schematic
Enter the area behind the pumpkins and defeat the enemies. Then, enter the house with a hole in the floor. Take the schematic from the room on the right before jumping into the hole and going through the portal.
If you’re aiming for 100% completion of the game, you’ll need to collect 72 out of 89 schematics to upgrade each weapon to the third level.
Baseball Card
Go through the cave and switch the lever in the elevator to ride it. Crouch in the passage under the wooden planks to get to the open area with enemies. Head to the barn in the southeast corner (near the windmill) and follow the narrow path to the left of the building to find the baseball card.
Figurine
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Return to the open area and shoot the three bells that are there. Then, enter the church that opens and take the figurine from the back room. The first bell is on the house right in front of the entrance to the area, the second is on the tree to the left, and the third is on the church bell tower.
Talk to the Caretaker
Now, go up the stairs leading to the fence on the west side of the area and talk to the caretaker to progress through the mission.
Talk to the Old Lady Mole
After talking to the caretaker, go down the stairs and talk to the old lady mole at the bottom.
Examine the Creepy House
Optional Clue
Defeat the enemies that appear and follow the main path into the building. Go up the stairs and turn around at the top to find an optional clue pinned to the wall.
Schematic
Continue moving, transitioning to the second floor of the creepy house. Here, you’ll find the first wedding ring, and on the floor, there’s a schematic.
Check the Windmill
Comic
Leave the creepy house and return to the barn where you previously found the baseball card. Go through the barn and jump over the chasm. Under the stairs right in front of you, there’s a comic.
Enter the windmill and go up to the very top. Extract the creepy femur from the gear.
Take the Pump Key and Return to the Caves
When the windmill starts, return to the barn and take the pump key from the box at the entrance. Follow the path back to the portal you went through earlier and use the key to open the gate. Switch the lever to clear the poisonous water.
Explore the Lower Caves and Cross the Chasm
Go down to the lower caves to reach the room with the second wedding ring. After taking it, use the tail hook point to swing to the portal. Go through it and approach the wedding ring to start the fight with the third wife. Defeat her by doing the following:
- Shoot her shield to destroy it.
- Aim the flashlight at her to deal damage.
- Repeat the previous steps until her health runs out.
Baseball Card
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After defeating the boss, go down to the trampoline at the bottom of the location. Bounce on it to the ledge and go through the gate on the left. On the edge of the column in the right part of the corridor, there’s a baseball card.
Talk to the Third Wife and Return to the Caretaker
Now, talk to the third wife to get the third wedding ring. Go through the portal and move forward to trigger a short cutscene with the caretaker.
Examine the Mansion
Schematic
Now you can enter the mansion. Go up the stairs right behind the entrance door and tail-whack the door at the top. In the safe in the room, there’s a schematic.
Optional Clue
Return to the foot of the stairs and take the clue from the table on the left. Enter the room with the fireplace and take the optional clue from the fireplace shelf.
This is the last collectible in the “White Lies and Dark Secrets” mission.
Now, use the ladder in the room with the fireplace to find another clue.
After collecting it, you’ll unlock the passage at the entrance to the mansion. Climb to the top of the tower to find Millie Curd and leave Curdsville.
Follow Millie in the detective agency area. Eventually, she’ll ask you to check the “Secret Show” for ball sets.
Secure the Curdsville Clue and Find Vivian
Return to the detective agency and enter Peppper’s office. Attach the clues to the “Crime Wall” to complete the “White Lies and Dark Secrets” mission.
Frequently Asked Questions
How many collectibles are in Curdsville?
In the “White Lies and Dark Secrets” mission, there are nine collectibles: one comic, two baseball cards, three schematics, one figurine, and two optional clues.
Can I skip collectibles in Curdsville?
After completing “White Lies and Dark Secrets,” you won’t be able to return to Curdsville for missed items. However, missed newspapers, comics, and baseball cards can be purchased at the “Soup to Nuts” store (in the detective agency area) or at roadside diners.





